It's a very steep learning curve, but the rewards of seeing the little complex you've built come alive and the dwarves acting in really strange ways is kind of amazing, and I totally understand the pull of the game now.
I got to the point that I was channeling water around and starting to think about how to drop it from the surface to be next to my medical center, and having grandiose plans for improving my defenses before I stepped away. I won't say I built anything great, but I did have a functional Fortress that was producing crafts, trading, and fought off a horrible beast (at the cost of about 2/3 of my population). About a year ago, I downloaded the Lazy Newb pack, found some You Tube videos for new players, had the wiki open, and gave it a shot. I file this game in the same place I put EVE Online - neat that it exists, but happy for people who enjoy it, but I can only appreciate it from afar posted by benito.strauss at 2:06 PM on Ap I don’t know if an octopus can get drunk or not. Q: So the cats’ inebriation system was just based on any organism would have the potential to get drunk.Ī: Yeah, right now it’s any creature that has blood, and that includes, like, an octopus. You don’t want to spend time doing balancing that doesn’t matter, because then you lose a couple of days doing something for no reason.
You activate bugs and little parts of code from eight, six years ago where you just didn’t balance the numbers because it didn’t matter.
You can see how adding just a tavern that gave the opportunity for spilling alcohol, which was really uncommon before, now all the spilled alcohol starts to, form in one location where something could start to happen. It’s like doing the detective work to figure out that entire chain of events is what happened. We were all looking and figuring out, ‘What the heck is going on here?’, and that was the chain of events. The original bug report is, ‘There’s cat vomit all over my tavern, and there’s a few dead cats,’ or whatever, and they’re like, ‘Why? This is broken.’
I was just like, ‘Well, they ingest it and they get a full dose,’ but a full dose is a whole mug of alcohol for a cat-sized creature, and it does all the blood alcohol size-based calculations, so the cats would get sick and vomit all over the tavern. I had never thought about, you know, activating inebriation syndromes back when I was adding the cleaning stuff. Because they were drinking.īut the numbers were off on that. When you do lick cleaning, you actually ingest the thing that you’re cleaning off, right? They make hairballs, so they must swallow something, right?' And so the cats, when they cleaned the alcohol off their feet, they all got drunk. So cats will lick and clean themselves, and on a lark, when I made them clean themselves I’m like, ‘Well, it’s a cat.
And then I wanted to add cleaning stuff so when people were bathing, or I even made eyelids work for no reason, because I do random things sometimes. It was originally so people could pad blood around, but now any liquid, right, so they get alcohol on their feet. Now, the cats would walk into the taverns, right, and because of the old blood footprint code from, like, eight years ago or something, they would get alcohol on their feet. And, you know, things happen, mugs get spilled, there’s some alcohol on the ground. But the most popular bug with the latest release, I added taverns to fortress mode, so the dwarves will go to a proper establishment, get mugs, and make orders, and they’ll drink in the mug. : A: It’s funny how I have popular bugs, right? You shouldn’t have popular bugs. If you're not going to read the whole article, you should at least read the story about how they ended up with drunk cats.